Wear Shader + Mask Genarators for Blender
Wear shader is a node group designed to simplify the process of adding wear details to the object and scene,
Wear shader affects the color, roughness and normals of input textures, for a simple and quick aged effect, for more complex node tree creations I've also added separately the Smudges, Crack, Pointiness, Ambient Occlusion, dust, Bevel Edge, Pore, Dents and Scratch's node groups.
PROCEDURAL!
Every texture is created procedurally to prevent tiling artifacts.
CYCLES / EEVEE
This node groups were created with Cycles in mind but almost all its features also work on Eevee. Ambient Occlusion works on Eevee and on Material Preview following the Eevee render settings, but Pointiness and bevel Edge don't work on Eevee.
Versions: For now Wear Shader is only stable on version 2.81+ because it uses some nodes that only exist in blender 2.81.
For the next version I intend to add;
- More complex features like increased dust in creases
- Bevel normal noise Scale adjuster
- Scratches rotation slider
- Dust in crevasses
- Scratches Rotation
- Ambient Occlusion Distance slider
- Optimize performance